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#612130 16/09/17 07:25 AM
Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
Due to time constraints i doubt i will have the chance to play this game twice. Consequently i don't have much time for experimenting with character creation and i am in desperate need of someone who has more experience.
I want to make a rogue with a splash of necromancy (mostly for support purposes) and was thinking of starting up like this:

2 point in finesse
1 in intelligence

Scoundrel
Necromancy
Thievery or stealth? this is a hard choice

Backlash
throwing knives
Mosquito swarm

Talent: Guerrilla

It would be based on Fane so i would be an undead....even thou Lohse's story sound more appealing. Would there be any specific advantage for this build in taking the undead (beside the lockpicking).

I am open to any suggestion on initial build and future character development. long time ago i played DOS I and due to poor character choices i had a very hard time throughout the campaign and stopped playing.... i would like to prevent that this time.

Thanks!

Joined: Sep 2017
Location: Brazil
journeyman
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journeyman
Joined: Sep 2017
Location: Brazil
The biggest issue about creating a character is that you're not only creating one character, but a piece in a 4 man team. This way, you need to think what kind of role will every character fill in a team.

Your build doesn't seem particularly bad, since it's a rogue that will focus on destroying a single target physical armor before applying CCs, comboing with necro, for that purpose. The problem I usually spot is trying to make some sort of hybrid build. There are 3 main stats (Str, Fin and Int) and 3 secondary stats (Con, Mem and Wit). What I recommend is picking one main stat which you'll try and always spend a point in, and splash between secondary stats, using Memory when needed and Wits to slightly increase Initiative.
Picking builds that deals damage both on Finesse and Int, as in your example, will make your character sub-optimal (in my opinion). You can still use a build like this (Scoundrel/Necro) but try and pick the necro spells that doesn't scale with Intelligence. This way, you can take advantage of Scoundrel's high damage (investing more in finesse) and still use the necro disables.

As for Sneaking or Thievery, I usually go for Thievery, since it usually has more uses (both lockpicking and pickpocketing). Now that backstab is a passive for daggers, rogues don't have a Talent Tax anymore, but I usually don't see myself sneaking while in battle, to be honest. So I'd change Guerilla for either The Pawn (1AP free for movement is great to position for backstabs or getting in rage, since scoundrel has low ranges) or Executioner (this would demand a point in Warfare, but since rogues usually last hit enemies, this generates a lot of AP). Keep in mind those two options are mutually exclusive.

Also, you didn't state your race. I believe, even after removing the Finesse bonus from EA, Elves are the best races to be rogues. They generate AP and gain bonus damage, while the Corpse Eater allows them to gain easy access to spells, specially on the early phases of the game. For example, you can gain Adrenaline pretty early on (you still need 1 Scoundrel and 1 Memory Slot to memorize it, but it's a free spell nonetheless).

Last edited by Zerd; 16/09/17 01:59 PM.
Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
Wow man thank you very much for the reply!
You suggestion makes total sense and i will then advance finesse as much as possible and picking non INT based necro skills (suggestions there?). Moreover which secondary stat should i invest in? should i neglet con?

I was also leaning toward thievery.
Moreover Backlash seems a must have but what about the remaining 2?is throwning knives that good?

Race wise i wanted to go with the Fane so that is kind of restricted. Would the undead be a viable choice for this kinf of build?

Thanks you very much for all the tips, after reading about how difficult is the game i really don't want to make mistakes in building the character.

Joined: Sep 2017
Location: Brazil
journeyman
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journeyman
Joined: Sep 2017
Location: Brazil
If you're playing on Classic, you shouldn't need to power play as I'm suggesting.
Yeah, Fane is a cool concept, just be aware that as he's Undead, he can't heal from normal sources, only healing through poison. Necro can heal him as well (rule of thumb, unless it's a potion or a hydro spell, other sources should heal you, not damage you). But as I said, you're probably playing a party of four, so think well before choosing an Undead, since he might not fit the rest of the team (for example, if you have a dedicated healer, Fane won't be healed by this character).

If you want to have less complexity, you can always pick the Talent "Lone Wolf" that gives enourmous bonuses to characters when there are only one or two people in the party. This way, you can focus on two characters only. I don't recommend doing this on Tactician, though.

Also, I see necromancer as a complementary build. There are spells that deal damage and scales with int, but you're not picking them for the damage, you'd be using them for the effects. Decaying Touch is a good example of this sort of spell, it doesn't really matter how much damage it deals, as long as the target doesn't have physical armor, you're good.

Last edited by Zerd; 16/09/17 05:45 PM.

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