Thanks mate, and yes that's exactly what i'm thinking, using the crafting system as the most important role to get better stats. You will have to decide what you craft; armor or weapons, ranged or melee, and so on. and each big monster you kill will only give you so much to work with. You might also be able to scavenge materials and old relics. I really like the idea of adding more strategy/management to the game, if possible.