And what would more mob sizes do with people cheesing to escape after a fight? It will probably never be fixed outside the "Retreat and renter in the same turn for infinite action" exploit as that fits with the guerilla playstyle. The extra health and armor completely counter that while doing minimal to people who play normally because of how easy it is to still rekt the enemies thanks to all the general nerfs from EA to Release.

And additional dirty tricks might already there unless exploding void monster is actually in every mode. People are talking about stuffs like 90% dodge aura starting at Act 2 which sound like a tactician only thing.

Last edited by Ellezard; 16/09/17 10:34 PM.