Currently, my support mage with like 20 int Fane does, at level 8, 60 on his AoE earth spell with oil + slow. this is quite high because my arrow shot does 90 each on a single target on high ground and he's going somewhat tanky over pure damage and can keep the whole team shield up with regening 30 armor and MR per turn (Mend Armor and Soothing cold) with 100 heal per turn and 90 armor/magic armor on fortify/magic shield.

So with some experience now, I won't say mages are absolutely dogpoo anymore although still weaker than warfare because of how they can crit and abuse OP weapon. It's just that the game has bad level 1 to 4 mage scaling that needs to be curved down and rebalanced. They also don't get any gear to support them until like level 5 and are stuck with 4-5 damage wand while everyone else is getting 20 damage crossbow or 2H.

And there are still a lot of foes with only 80 magic armor while having 200 physical armor or something that can easily be CC'd by a mage in a single turn.

If you do want to play 2 mage comp, just wait until act 1 is over and go for it with that free respec. It should be perfectly doable because the scaling gets really ridiculous as you level up so it can somewhat keep up with any weapon in the green zone (but still lose out against purple and unique unless they go dual wand and deal single target damage instead of AoE. Also, they do need high level to have that magical AoE crit talent or they can only crit with wand.)

Really, play the mode to a certain length first instead of just sticking to a bunch of "If-Then"

Last edited by Ellezard; 17/09/17 01:01 AM.