So what mage build would you recommend to create? For example let says I want to either create strong CC mage, or Healer or Damage Dealer.
What abilities would you recommend and stats?
Earth is ridiculously good right now along with water.
Earth: Mend armor + Fortify for huge defense. Oil field can go through CC immunity and apply slow which is awesome for controlling how your enemies move.
Also, Earthquake (Geo 2) in a game winner. IT's a massive AoE that only hits enemy around you (like, rain size?). The best part is that it inflicts knock down! Starting at act 2, with a 3 physical damage team, I actually start to break all the shield first if the enemeis are too tanky and just use the Earthquake to get me another free turn by knocking down the entire group again.
Hydro is always useful. However, healing ritual has been nerfed (from full heal to loldecent AoE heal since it only applies around 0.9 ticks of recovery to everyone in the area. Frost armor and soothing cold are why you want it. Also, there are enemies with insane physical but no magical armor as well and water is the only one that can apply instant hard CC using Rain -> Hail strike because it will apply wet, chillden and then frozen right away.
Fire is... meh. Don't like it. Rarely even get to use it.
Necromancy is actually only decent. You mainly use it for the summon and death wish when you want a huge damage burst before using Evasive aura to keep your damager as he continues to rekt at 10% health with that 90% missing health damage bonus boost.
Aero is nice for its 100% self dodge buff for only 1 AP (really good to make you almost unkillable).
So if you want to make a good make.
For all of them : Include Geo. It's too good with every build, physical or magical.
For healer: Get Hydro to go with Geo. Also grab 1 warfare and get a good shield and learn Shield bounce. Shield bounce scale with how much armor the shield give so not only are you really tanky, the 2 CD shield bounce also give you ridiculous damage. (It does like 170 per bounce while my necromancy with pure 22 int does 89 at level 11, ha)
For damage: Get fire as well. burning field does quite a hefty damage later but if you really want to go damage, dual wand is way better than using spell because of how good it scales with item and that items power really jump after Act 2 where npcs start selling riduclous legendary tier gears every hours.
For CC :Get all of them, get mem and use spells accordingly.
The thing is, pure CC mage suck if you're going to rely on just hard CC from dealing damage. If you want to play a CC mage, you have to manipulate the field effect.
They have ranger? Create steam with Rain -> Fire and cover yourself so they can't shoot.
They have warrior? Oil. RIP
And then you either use stuff like Earthquake as mentioned above to help your physical teammate CC even harder or just use whatever synergize with your friend and try to go for a shock-stun or chill-frozen.
Stat is Int > Mem > con. Just get enough con so you can wear shield all the time. Easy is to keep it +1 above your current shield (so 12 con shield, get 13 and keep it at that). You can respec as much as you want anyway after Act 2.
Here's my fane build atm as support healer GEo-Hydro with most gears focusing on making him tanky and giving him more Geo/Hydro.
https://i.imgur.com/AUOcLCP.jpgStat at level 11 is 13 Con, 23 Int, 17 Mem. No point in wits, using the +2 ini from his undead human racial to make him go 3rd.
He's the team tank with insane healing and armor recovery. Shield bounce gives him enough damage to help break physical shields while I wait for a good earthquake. Chain lighting and ice shard are always there to help CC low magic armor targets.
There's a bug where if you use the reset mirror while using the mask illusion, it gives you their original racial to go along with the lizard look and racial until you revert their form.
Kinda useless anyway and normal hats give far better stats. I mainly use it because the bug allows you to customize how you want the illusion to look until they revert. (the bug saves how they will look so you just talk to the mirror and exit for the new look)