They become a lot better after level 5.

Wait until that. Level 1 to 4 is all about having ridiculous items and sadly, mages don't get any. (warfare gets ancient sword + whatever other weapon you want to use, bow gets houndmaster and rogues can try to go for Knilles knives if they're strong enough).

After level 5, magic scaling goes up the roof along with the amount of Int you will put into the char. They are really good to have around with Mending Armor (level 2 GEo) and Soothing cold/mist (Level 2 Hydro) for ridiculous armor regen with decent magic damage. If they dual wield a unique wand then they really start to deal damage, although sadly not as good as physical dds so don't build them with pure offense in mind. Instead, build them for their versatility because their heal and shield spells are really strong thanks to the int scaling and you can use spell scrolls while the actual spell is on cool down too.

Last edited by Ellezard; 17/09/17 01:31 AM.