Originally Posted by Toomuchbob
Thanks Shapeshifter! My time is quite limited for awhile, which is why I was asking people to tell me monsters they definitely needed turned on.

Right now I'm looking into getting better functionality for the monsters. Goblins actually being able to use crossbows, for instance.

In the meantime, the simple adding of monsters should work fine for you guys per Shape's method!


Not a problem. smile I'm also adding skills to some of them, if I can find their skills indexed in the data. Not all of them, but some of them.

Originally Posted by Minax
Originally Posted by Shapeshifter777
[...]I am going through and literally doing every creature in the game right now. Might take me a couple hours, but should be finished before tomorrow.


Any chance you'd publish this whenever you are done with it, for us people who can't figure out the engine?

I tried fiddling around with the method you described earlier, but I'm apparently too dumb to figure it out. My Resource Manager looks like this ( http://prntscr.com/gm449x ) and the tickmark in the top-left is greyed-out.


I probably will, yes. Last time I made a mod was for Skyrim and had lots of people whining and asking for more stuff. I'll publish this as is, but won't be updating it regularly or providing a list of assets other than saying it includes every creature in the game.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.