Is there any word on when Plug-in API for Editor/Modding will be released for expanding Editor/Modding capability?
For starter, I am interested in making a script engine that run on CoreCLR so we could use C# for scripting our mods. At least this way, we can take advantage of Object Oriented Programming, Intellisense Support in Visual Studio and other IDE, and so forth.
I would love this I would like to at least be able to create these features
- greyscale heightmap importer
- Dungeon map creator
examples
-https://neverwintervault.org/project/nwn2/prefab/area/terrain-importer-3-v123
-https://neverwintervault.org/project/nwn2/other/tool/nwn2mapper-taken-sothis-b?qt-recent=0
(ok first one is mine ...)