In my opinion NWN1 editor was super easy to use because it was all prefab tilesets, so constructing maps was super fast but you were also limited to either the tilesets in box, or the ones others developed. I always felt hindered by what was possible in that toolset because of that.

With NWN2 (and D:OS) the editors were so buggy that I had a real challenge even being able to edit anything in addition to being super complex.

My sense is that what is different this time is that a) there is a stable toolset out now, with the launch of the game, b) has steam integration for publishing (which will hopefully lead to a good community and lots of mod sharing, which we had with NWN1 at NWVault), c) there is an effort to get at least some basic documentation up on a wiki.

It is my sincere hope that we, as a community, embrace D:OS2 and it's editor and work together by collaborating, sharing our experiences, and as the users build that community which will lead to a robust gaming environment for years to come (a la NWN1).