Some fights are treated differently if you play on Tactician. The easiest one to find is the Act 2 Executioner fight early into the story that is only level 10.

On Classic, you can probably just sneak and gip-CC her right away to prevent her from calling for help. But on tactical, with the insane armor and the 90% perma dodging aura, you CANNOT do so unless you save scum really hard to get multiple crit + knock down before she can shout and ask for reinforcement. The reinforcement are level 12 and this changes the fight from a level 9 fight on Classic that can end in a single turn to a level 12 fight that is impossible on level 10 because the 2 archers she called can destroy the whole team even without the 90% dodge aura.

Also, the +50% damage buff makes AI react differently because the way the AI works, they have the same movement you do when you tranverse the map out-of-combat (in order to avoid terrain) and will do whatever they can to deal the most damage unless it kills with the AP combo they can do.

This is why the +50% damage is important. Key target, on classic, will just AoE or whatever because they can never kill your squishy in a single turn. On Tactical, because they can kill, they WILL rush you if you misposition at the start of the fight and with enough AP, Gap close in directly for a kill. This is only but one of the small changes that happens because of the tactician buff.

Man, in this mode, I actually have to wait for shop to restock and travel all across to map to buy knockdown arrow over and over. Won't see me doing that in Classic.

Last edited by Ellezard; 17/09/17 02:46 PM.