Originally Posted by Stabbey
Originally Posted by dlux
If I had to guess I'd say people are insulted that they are having problems with the hardest difficulty setting, i.e. they would be much happier if tactician mode simply did not exist and classic mode was the most difficult setting.

Baldur's Gate had a hardcore mode too and it is substantially more brutal than tactician mode in D:OS 2.



You guessed wrong, because like every single other person defending the current Tactician mode, you're not interested in listening to anything which originates outside your own head.

People are complaining because D:OS 1 EE set a gold standard for visible changes in difficulty, and Tactician mode was specifically a stretch goal. People were expecting a similar experience, not just the same old "boost enemy stats by a bunch" stuff which is the usual, uninteresting way that games increase the difficulty.

When the most visible difference is badly inflated health and armor values, it is not living up to the expectations which Larian set for themselves.


Pretty much. The current state is just silly. The entire concept of difficulty is one global buff on all NPC's.

If i'm playing something like Skyrim and I want a challenge, do I change the difficulty slider up to the highest setting so I hit for 25% and the enemies hit for 300%?

No. I download mods that tweak enemy AI or allow them more interesting move sets.

Higher #'s does not mean better. I can understand some stat padding to prevent players from using certain tactics to nuke a target. But that's the limit of the differences. Stat padding.

Heck if all they wanted to do was stat padding they could have made it something a bit less lazy and just made npcs have a small chance of having +1 level when you first enter an area. Even that would be more interesting than what we have because it would at least vary from game to game.

BRB, asking the mod forum if that's possible. hahaha

Last edited by Ranik; 17/09/17 03:30 PM.