I was just wondering if GM mode is missing items and features so that it could still be released today. IT feels incomplete compared to what I was seeing in the demos.
The only thing it seems to be missing is a ton of creatures and NPC types that are in the main campaign, but not in GM Mode. There is certainly a lot of that stuff missing, but as far as functionality, it's great IMO.
GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
But are they available in the toolset (not GM mode)? ...and if they are placed using the toolset, when using GM mode are they possessable or selectable and perhaps manageable/editable/adjustable once selected in GM mode?
My biggest gripe with GM mode is the inability to select multiple NPCs at once and move them around in a unit/mob.
Otherwise, I really need to have a more user friendly way to create large, great looking areas without having to learn a massively complex Divinity Engine Toolset.
[quote=Eldarth]But are they available in the toolset (not GM mode)? ...and if they are placed using the toolset, when using GM mode are they possessable or selectable and perhaps manageable/editable/adjustable once selected in GM mode? [/quote
Yes. I have done this.
GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.