yeah, he whole quest sucks the way its designed.... I killed Griff because i did not want to tell him the location of the lizard before even knowing he was "necessary" to Sebille's quest. So later after killing Griff I pick Sebille in my party, she kill the lizard and shes like "now I have to go talk to Griff". well too bad grill, hes a goner!
so yeah, gg.
bad design imo, especially for an origin quest, it should not toy around with npcs such as Griff which have a high chance of getting killed as part of a quest conversation!!
i heard the Red Prince quest have the same issue.
anyway, can't figure out why it was released like that... seems like a huge oversight.
Last edited by AvatarOp; 17/09/17 04:46 PM.