To all players saying 'Git good' or other stupid things like that: the tactician difficulty IS problematic.
- Its a simple +50% to all stats and damage of ennemies. Far from the better AI / better skills / new ennemies that was promised
- There seems to be a difficulty spike before you complete Fort Joy. If you are unlucky on your gear drops, and complete quests pacifically, you can get at a point where you are stuck at level 3, with only unbeatable level 4 fights. At this point, the only choices you have are to the extreme cheese way (game breaking exploits like the flee/unlimited turn bug), or restart the game in classic..
- The 50% boost to armour means that cc's are worthless for a long period of time at the start of a fight. Meanwhile, the 50% damage boost means that YOUR armor is worthless as anti-cc since any cc attack will just wreck it.. It's not good design, and its juste frustrating.
- The fact that you cannot reduce difficulty is simply stupid. Since you can play more than a dozen hours wefore hitting a wall, you can justifiably be♥♥♥♥♥♥♥♥if you have to start over to be able to enjoy the game. Not being able to reduce the difficulty only create frustrated players and negative opinions.