This is something someone posted on Steam:

To all players saying 'Git good' or other stupid things like that: the tactician difficulty IS problematic.

- Its a simple +50% to all stats and damage of ennemies. Far from the better AI / better skills / new ennemies that was promised

- There seems to be a difficulty spike before you complete Fort Joy. If you are unlucky on your gear drops, and complete quests pacifically, you can get at a point where you are stuck at level 3, with only unbeatable level 4 fights. At this point, the only choices you have are to the extreme cheese way (game breaking exploits like the flee/unlimited turn bug), or restart the game in classic..

- The 50% boost to armour means that cc's are worthless for a long period of time at the start of a fight. Meanwhile, the 50% damage boost means that YOUR armor is worthless as anti-cc since any cc attack will just wreck it.. It's not good design, and its juste frustrating.

- The fact that you cannot reduce difficulty is simply stupid. Since you can play more than a dozen hours wefore hitting a wall, you can justifiably be♥♥♥♥♥♥♥♥if you have to start over to be able to enjoy the game. Not being able to reduce the difficulty only create frustrated players and negative opinions.

This is so true seriously.