Originally Posted by Horrorscope

To add to this, that is how DOS works to. You have to look at the level of your enemies in comparison to your level. If they are above you, that is telling you, there is somewhere else for you to go first and get exp there then comeback. That is very old-school and it does tax the gamer to use mind/patience. If you are under-leveled that is a big penalty in this game.


Even with underlevel, you can still beat hard encounter too if you know what skills are ridiculous and can be abused as a mean of hard counter.

Here's one, Evasive Aura. Slot a source orb into your necklace (Get it from the guy in the ship. HE sells it for 10k something but it's actually worth only 2.5k as its actual price so it's not hard to steal multiple copies of it)

Every situation so far has an answer to them.

The Evasive aura or Dallis aura? Teleport them so far away they can't rejoin

Enemy has too many heavy physical damage with huge health? Evasive aura.

Enemies have mage? Their damage will never be ridiculous because they still obey our rule of magic scaling so keep that Soothing Cold up at all time and they can barely hit you. Also CC immunity necklace is nice. The earliest one you can get is a unique "Immunity: Stunned" so you are guaranteed to find it in Act 1.

Last edited by Ellezard; 17/09/17 05:16 PM.