As you mentioned I opened a new topic

,
on event check if it is in inventory then remove it
but --) if check doesn't find it even if its in inventory.
// to check item is in inventory ?
ItemIsInCharacterInventory(60180909-ee47-4d1c-b81c-e43bd8fdce1e,__ME)
// remove from inventory ?
CharacterRemoveFromInventory(__Me,60180909-ee47-4d1c-b81c-e43bd8fdce1e,1)
Thanks and Best regards;
Edited by Yuhnis (Today at 01:39 PM)
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