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Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
Hey folks,

I feel like this should be obvious, but I'm somehow missing it. Right now, whenever I finish a scene, the background behind the assets is a blank white background but I can't figure out how to change that. For example, the background would presumably be black for an interior location and the like. Anyone willing to provide the steps for editing that?

Many thanks!

Joined: Mar 2016
Location: Belgium
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addict
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addict
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Joined: Mar 2016
Location: Belgium
I just added a small stub text to https://docs.larian.game/Triggers#Region_Trigger that hopefully can get you started.

Joined: Sep 2017
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stranger
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Joined: Sep 2017
Hmm, I appreciate the link but I think my question is different. I'm basically looking for how to set the default, I guess, "skybox" for the area so, for example, in a cave, if the player can see outside the bounds of the cave, they will only see black for example which I think is featured in most D:OS interior locations in the main game. I'm not sure how clear I'm being with this because I don't know the technical terms.

Thanks for the help

Joined: Sep 2017
stranger
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stranger
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There should be several skyboxes, skydomes and skyplanes in the root templates. (ATM_Skydome_A, etc)

Hopefully that's what you're looking for.

Joined: Jun 2013
old hand
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old hand
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Originally Posted by Dorkenmore
Hmm, I appreciate the link but I think my question is different. I'm basically looking for how to set the default, I guess, "skybox" for the area so, for example, in a cave, if the player can see outside the bounds of the cave, they will only see black for example which I think is featured in most D:OS interior locations in the main game. I'm not sure how clear I'm being with this because I don't know the technical terms.

Thanks for the help


You want the Region trigger. It's not intuitive but skyboxes in the Divinity engine aren't widely implemented.

Joined: Sep 2017
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stranger
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Joined: Sep 2017
Gotcha, I'll see if I can fiddle with that then. I appreciate the help, folks!


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