Hi Tinkerer ,
Thanks for good work and reply on everyone , Keep up the good work

This is object code where I also tested to spawn some items with success. ITEM: "" prefixing couldn't return the object with same object code.
But like you said there should be a S_ code for some or all dynamic inventory items which are guarded by Larian scripting.
Also are we sure every item has a starting an S_ prefix to use in inventory scripting ?
i knew goal story scripts and other char & item scripts used in the whole game nice and amazing scripting done

. If it works with S_ stuff which also i will try but like removing amount of items still need a working full prefix table.
Thanks and Best Regards;