Since you get incap in one turn, I assume this is on Tactical.
Enter from the side door (up the ladder near the mona tent) and leave the Elf alive. Leaving the Elf alive, with her higher wits, she will always go first before Orivand and if your char has a higher wit, it means you get to go twice before Orivang moves.
Kill the Judge first or keep him down, then go for the cryo. If you enter from the main door, ORivand will save some AP and after he gets in range, Phoenix Dive, Cripple, Battle stomp, 2-3 dead. Not worth it. Take him down first.
What I did to beat the fight was use 2 archer and have them focus fire Orivand with the 2nd one using a knock down arrow. With Ifan crossbow (if you don't have this, buy a good crossbow and use thievery after level 6 to steal load back) and Houndmaster, he is knocked down before getting to act. After that, I just keep him down for one more turn as I knock the Cryo and Pyro armor down to 0 and battle stomp all 3 of them down and begin killing each of them.
If you have a shadowblade, just have the shadowblade go first (hope he has high wits) and then have the archer follow with a knockdown arrow as knilles knives should go thorugh his armor easily.
Here's a cheap trick, set up some oil at the stair to block off the 2 guards at the elf area. They no longer have Phoenix dive they used to do on EA. You can use the time they talk to set up 2 oil on both stair case ( or just come from the other side, set it up first and return). Doing so will cause the melee soldier to take AGES to join the fight as they are slowed. They can only use shield bounce before they decide to walk through the slow field. I think it takes like 4 turns to run around the room to get to you. Use this if you really can't take Orivand down fast enough and want some free turn to res..
Last edited by Ellezard; 17/09/17 09:38 PM.