I decided to try my hand at a rogue, and I've been having a lot of fun. That said, I've noticed a bit of a glaring flaw in what I assumed would be an essential thief tool - sneaking.

Sneaking in combat is borderline worthless, due to the crazy high AP cost. Unless I'm trying to sneak away to escape, I haven't really seen many ways to utilize it efficiently. Putting one point into polymorph grants me invisibility as well as a free attribute point.

In the open world, putting more points into sneak doesn't seem to yield enough benefits to justify it, as being careful about positioning makes being able to sneak with no skills successful.

Am I missing something?