Originally Posted by Hiver
Ive been playing Classic and Tactician with removed bloat whole day.

The differences are either non existent or minimal.

(snip)

For those who enjoy this kind of dumb "hardness" someone should make a mod that bloats enemy HP and armors by 2000%. They will love it.


Yeah, exactly. There's already a mod out which removes the HP bloat, so if Tactician is "ruined" by removing it and adding in more enemies, additional enemy skills/Talents and other visible differences, there's nothing stopping people who liked the HP bloat from using the same kind of mod you're using now, but in reverse to add the bloat back in.


Quote
btw, teleport is a total gimmick because you get it at the start while no enemies have it, and all characters can use that skill through the gloves or scrolls regardless if they have any points in Aero or not. It should be nerfed so only Aerothurges can use it and it should be available only with two or three points in the skill.
The gloves should have limited charges of it at the start so you cant abuse it.


Nope, I cannot agree with that idea, the game has put in a lot of non-combat uses for it. I just used the gloves to teleport up some mushrooms from an unreachable ledge, for instance.

But I'm not worried that Larian will do as you suggest, so I'm not going to argue about it. It was already nerfed in combat to require Aerothurge 2 and cost 2 AP (they could have gone up to 4 AP, but at least it was something).