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Calling it bloat does not change the fact that enemies not being easilly CCed makes the game more tactical.


I have definately 100% played games where that was the case. Where simply buffing an enemy changed the way the entire game was played.

For example Freedom Force Vs. The Third Reich... The Gorillas are defeated in one hit with one of your heroes stronger attacks, making it a great opener. Yet they not only survive but their attacks are devastating. So suddenly the winning opening gambit means you have to carefully maneuver around.

The ISSUE in DoS2s case is the optimal strategies overwhelmingly still work. A lot of people's trouble with the game on Tactition usually translates to them relying on defense to survive a round.

Last edited by Neonivek; 18/09/17 04:34 AM.