But how are wands better? I keep seeing people claiming this as if it's just common knowledge, but I don't see any reason why that is the case. I'm not playing any sort of hybrid either, as the warfare/scoundrel abilities all convert to use intellect and scale with your "mage" abilities like pyro.
By putting a couple of points into those abilities you lose a small percentage of your damage, and you'll need to put a few more points into memory to really make use of the added abilities (and take the accompanying int loss).. but to me it's worth it. Whirlwind can drop a huge fire AoE around my pyromancer, without damaging anyone friendly. Battle Stomp can do the same, knock down enemies, and clear away unwanted surfaces. Pheonix Dive + The Pawn + Elemental Affinity lets me teleport almost anywhere on the field, summon fire surfaces, move into those fire surfaces (for free), and now be able to cast fire abilities for a point less.. all for a single point. That's pretty damn hard to beat.