[quote=Celludriel]For me it's simple what makes a good editor.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSo56yAlA8SXRk9sIp6OarNnsoVjR5_dkr9rgoxUG_571bVUfOQfw
If I can't make this simple layout in less then a day. I mean layout not making it look pretty with props and atmosphere lightning, sounds etc ... Then the editor has failed. I realize NWN1 was tile based and so was NWN2 dungeon editor, but that shouldn't be an excuse.
The wall building in D:OS is arguably also tile based, since one section of a wall is a tile. Yet making a nice enclosed square wall is an effort in frustration. Having to figure out you have to hold down CTRL and then scroll up and down to change the texture of a wall piece is not very UIX either.
In terminology of scrum if your least amount of effort task to produce something deploy able to production takes longer then two days, you are in trouble, that's how I feel currently in the editor. I'll play around with it after work during the week, but for now I feel disappointed, I had expected more from it. They should have given kickstarters access to the editor way earlier so we could give constructive feedback, and not just the elite few they had for testing. [/quote]
They made the game in this editor. So I think you just need to get used to it.
Aka. Git gud.