Originally Posted by SniperHF
You have to adjust what you're trying to do to fit what the D:OS editor does, not try to make the D:OS editor do what it's not good at.


Well as a d&d enthusiast, my aspirations where that it would be easy to make a dungeon like this in about a days time, as preparation for a GM session. It doesn't have to be perfect and have tons of detail, but the layout should be easy to make. If the editor can't pull this of fairly easy, and you need a months prep for one GM session (and I'm not talking in reusing the same prefabs there are now) then I don't feel like it's up to par. A tool should not hold back your creativity.

Anyhow that being said, if I take that picture I posted here earlier, transform it with a paint editor to black and white, and get my terrain import running in D:OS2, I could relatively fast generate this layout. Sad part is I have to write my own tools again, instead of using the default editor.

So I can get around with it, I'm just still disappointed that once more there isn't a game that can put out a NWN1 experience toolset.