Originally Posted by TsunAmik
Originally Posted by N0x
Overall, in DOS2, I find tanking being pretty useless.
The AI is smarter than DOS1 and will target the characters with the least armor or hp.
Even if you bring your tank in the front lines, the enemies will slip pass him.
To compensate that, I picked taunt and yeah, it is just garbage by being blocked by armor...
I even picked the retribution skill to retaliate some damages I take but 5% per point is way too small.
It may be viable as a lone wolf but utter useless in solo.

After playing 50% of ACT 1, I feel like rerolling... and I am quite disappointed frown


Hi, for properly utilizing tank, you just have to engage correctly - split your tank from the rest of the group, and engage by your tank alone->when combat starts, attack with tank, and let enemy waste their attacks on him.

THEN you bring rest of your party, each one of them can make a free action (attack, heal, etc) before they are locked in combat order. This way, your tank took most of the initial damage, and your damage dealers got in the fight with advantageous position (and are possible buffed up). This also have an advantage that you will always know in time where will enemy summons/reinforcements come from, so you wont suddenly have bloodwasp or skeleton behind your mage...


isn't that rather exploitative?

Edit: stuff like one character engage then rest sneak in and spam skills before being engaged in combat, or one start the convo while rest spam skills on the enemy.

Last edited by Cyka; 18/09/17 10:03 AM.