Originally Posted by Ellezard
10% resistance is quite a lot in the long run though where spells start doing 200-300 a hit, that's 20-30 damage off you that can prevent the shield from breaking.

It synergize with the lizard breath anyway that, with scaling, becomes quite strong (at level 12, it does 99-110 for 1 AP with no int scaling while fireball, for 2 ap, does 114-127, both scaling with Pyro.)

This synergy and ridiculous scaling makes it very tempting to always go for lizard race if you plan on playing a pyromancer. Less damage on self while having cheap yet very strong cone fire spell.


breath is less attractive because it cant get height bonuses.