I remember traps being very terrifying in the original game, but due to the armor system they are significantly neutered, you can just run through it all and bed roll to heal back up.
This also significantly impacts the already terrible itemization/loot system. No matter the rarity equipment will never be better than something the next level up, absurd equipment scaling means that an epic is completely outclassed by a grey one level higher at higher levels due to the better armor and damage. Ironic considering the alleged reason for keeping it in over hand-crafted loot was to stimulate excitement for rare loot drops, when in the end they don't matter.
Also leads to something like the shield throw ability being able to easily outdamage nearly all other attacks and skills due to it scaling based on the armor of the shield. We're talking potentially one cast equalling 4 - 5+ two hander strikes.