One handed + shield gives great defense, with low damage. That makes sense, as armor/magic armor, with "Shields Up!" makes for very reliable defense.

Dual wielding offers more damage than using a shield, as well as less reliable defense in the form of dodging.

Two handed offers more damage than using a shield, however, also less damage than dual wielding, while granting no defensive bonuses. Let's not forget that, aside from spears, you only get a .3m range increase over one handed weapons. There's also the issue that skills like Sparkstriker scale twice as well with dual wielding due to the extra attack, when compared with two handed weapons.

In what situation would you ever use a greatsword/mace/axe?

Of course you can choose to use a suboptimal weapon, but why can't the weapon types be balanced?

I remember it being like this in DOS1 as well (I can't recall if it was fixed in EE), so that this is still an issue is extremely disappointing.

My suggestion would be to lower the damage of both weapons while dual wielding by 30%, instead of just the offhand by 50%; this would place dual wielding in the middle ground between the defensive option (shield) and the offensive (two-handed).

Last edited by Edgeworth; 18/09/17 06:35 PM.