I find this to be the biggest issue with the current combat system.
I understand that physical and magical armors were implemented to prevent spamming of "CC" abilities instantly but it makes the game a bit too focused on breaking armors initially rather than using all the cool abilities.
Instead in my opinion, armors should increase resistances by some percentage and that percentage should drop when the armor reduces.
As an example, magical armor could increase all elemental resistances by something like 80% and that percentage should drop the more you destroy that armor. In that way you always have at least a small chance to apply effects to targets with armor.
So as another example, if you fight a fire elemental which has -20% water resistance, it will have 60% of that initially. So you'll still have a 40% chance to apply water effects on it at the start of the combat.
I really believe that is a better approach and should be considered asap
Last edited by Jimmious; 18/09/17 07:27 PM.