The stat bonuses are also scaled - you can test this with the item generator in game master mode.

for example try creating level 10 onhanded swords / twohanded swords:
- if an onehanded weapon gives +1 strength, the twohanded weapon gives +2 strength
- if an onehanded weapon gives +3 initiative, the twohanded weapon gives +6 in initiative
- if an onehanded weapon gives +25% damage, the twohanded weapon gives +50% damage

edit:
Originally Posted by Edgeworth
currently, a sword that deals 11-12 damage is the equivalent of a two handed sword that deals 14-16, level-wise

11-12 damage = level 5 onehanded sword
14-16 damage = level 4 twohanded sword

you should compare your weapon with a level 5 twohanded sword (17 - 19 damage)

Last edited by Tommy123; 18/09/17 07:28 PM.