IF
CharacterCreationFinished(_Player)
AND
CharacterHasTalent( _Player, "PetPal",1)
THEN
CharacterAddTalentPoint(_Player,1);
//adds talent for characters who do not have petpal.
IF
CharacterCreationFinished(_Player)
AND
CharacterHasTalent( _Player, "PetPal",0)
THEN
CharacterAddTalent(_Player,"PetPal");