I really don't like the whole armour system, for the many, many reasons which were discussed at length before.
Also, thematically speaking I prefer armour working as reduction of impact rather than a life bar. I'd prefer to have the CC problem dampened at the source (making CC themselves less prevalent/less powerful) instead of building a whole new armour system around it.

I would prefer having OS1 armour system overall, and having the defense reducing the CC effect proportionally to the defense provided. So for example, if your armour absorb 50 % of the damage, it will reduce CC by 50 % (two turns worth of stun would become one turn of stun ; one turn of stun would become "reduce AP by 50 % for the next turn" and so on).