If they level scale, then 100% agree. I am not far enough yet to see if this is true but I trust that youre telling the truth. Level scaling does not belong in an RPG. I have seen a lot of lazy anti-rpg/tactical decisions in this game. Dumbind down of crafting is one which I absolutely hate. It was already too easy in DOS1, but now its trivial. The idea of jobs and skills is central to RPG's and having someone be able to craft anything without some trade off is silly. How about the lack of expansion to skills and talents? I thought this game was going to be a few steps ahead given the funding it received... but they really cheaped out on some parts. I also dont see a great improvement to graphics honestly and im using a 980...
Its a fun game so far (though i have not gotten far), but its not knocking my socks off. I expected better and I am not convinced that the fundraiser money was spent wisely at all.
Last edited by Marc54; 19/09/17 09:14 AM.