If they level scale, then 100% agree.
Wait enemies level scale in D:OS2 ? That's really disappointing if it's true..
There is no dynamic level scaling in OS2 (as in : the level of your character has no influence on the level of gear or foe).
But there is a static level scaling (that is : foes and items increase in level as you go farther in the game). Which means a regular Joe at the beginning is lvl 1, but a regular Joe later is lvl 7. Or, an uberpowerful artifact of the world-destroying villain that you can find at the beginning has 20 armour, a regular run-of-the-mill nameless items later has 80 armour.
It's less aggravating than dynamic level scaling, but it's just as much idiotic.
@Gilrael How do you adreess this difficulty tho? There are only bad options, some just worse then others. I like having steep power curve, because it is much harder to be excited for new sword when its going from 55 dmg to 57 dmg, than to from 55 to 75.
That's just the opposite actually. When you're showered in items with a steep power increase, then they lose all relevance and it's just a treadmill of number inflation.
When there is little power increase, then each item becomes much more relevant and memorable.