Well, yeah, thats another point of view, which I cant really dispute. But I guess I am more ok with constant progress at steady rate, instead of few super power spikes in whole game when I first find enchanted sword, and then find legendary magic sword
Guys, for the sake of argument, can you name me some non-freeroam cRPG which utilizes this non-human scaling system you are talking about? Because I can of course imagine that in freeroam levelscaled game like skyrim (or gothics, but even G3 was location scaled a bit), but I just cant imagine such system in cRPG without complete open world, where you use levels as guidance of your progression through map.