Originally Posted by geala
The coming Battletech Mech turn based game uses the same alternating order, it's the way of greatest fairness.


No it doesn't. All available gameplay for it shows teams acting as a whole, one after the other.


It's also a completely unfair system: when you invest in wits as a stat, it's for the late-game promise of frequent critical hits, and the immediate benefit of your team being able to go before the enemy(which you need because of the complete lack of utility that comes from wits otherwise).

As it is, leveling wits is solely a tool for ordering your party so the guys you want to go first get to go first, and if you want the crit guy to go last it's tough shit cause there's no other way to alter initiative, or delay your turn to a specific moment(you always give up all your initiative, never just enough to go before the next enemy/after the next ally).