[quote=Larian_KVN]Sorry spec24 I misunderstood partially,

the actual blackness throughout the game level is only available in game. Both as GM and in editor (both editor and game mode) that fog is disabled.

As a player in-game it should be fine though, as long as it is enabled in the Level Data as mentioned earlier. Were you able to test that already?[/quote]

Ok, in the editor, if I reload my level and hit the "switch game/editor" button I get fog of war (though it's a really large radius... any way to reduce that?). So I saved the level and prepared a new campaign in GM mode, adding the newly saved level. I then started up a client version running on the same computer to test the level. No luck. Fog of war is non-existent on the client side. I closed both programs and opened the level back up in the editor. Fog of war appears with the "switch game/editor" button as expected :(