Originally Posted by Zherot
Originally Posted by T1017
Staves can take advantage of the "Opportunist" talent. Which can be quite big in some cases
With a stave, you can also attack from range (one time per turn, but if you are a caster, that's usually more than enough)

minor: If you put points in 2h instead of dual wield, you get more crit damage as well instead of dodge


Wands are hands down a better option in terms of damage, if staves are not good at that they should give other benefits, what you just said is terrible and not worth it.


I've come across a unique wand (gold item) sold in Driftwood that had +2 INT, btw, so its possible to find wands with more than 1 INT.