They all want more enemies with the same strength and new skills.
All it does is give more loots and if not reduced, more exp because you still deal way too much damage with updated gears. Right now, at level 16, a 10m Balistic highground shot with divined slotted weapon and a bunch of warfare/huntsman/finesse gears does like 2.3k damage. The enemy that are physically tanky only have like, wat? 1.8k health and 1.2 k physical armor. Without the 50% tankiness bonus, that becomes 2k total health/armor. An overkill with only 2 AP.