Many developers tend to "fire and forget" their games, not balancing skills and such after launch other than bugfixes. Some noticable offenders are Skyrim and Fallout 4. For example in Skyrim destruction magic desperately needed a buff in damage (having to dualcast fireball like a 100 times to kill a legendary dragon). In this example it was bad balance because you shouldn't be able to stunlock something indefinitely, and the damage scaling of destruction was horrible. This was a problem that was NEVER fixed.
So yeah. Just wondering if you guys at Larian will go over the skills in the game and balance them after launch now? I'd hate to see skills remain unbalanced forever.
This includes buffing weaker skills, fixing tooltip errors (currently seen 2 skills with tooltip errors). Tweaking skills when it comes to cost, AOE and such. Nerfing skills that are too powerful etc.
Many people tend to defend developers who does not rebalance single player games with a logical fallacy that "singleplayer games do not need balancing" which is something facepalm worthy I've had to suffer through countless games. Or other stupid arguments like "mods will fix it". When it comes to balance changes mods should not fill in the responsibility of a developer to balance their games!
So yeah. Just wondering if a closer look on the skills by the combat devs will happen and if we can expect balance changes in the future after the most important bugfix patches and so are sorted?
I don't like games to change after release. I've built my characters and invested 100+ hours based on the current balance, not a different one. Do not break my game.
They already re-balanced the game severely since the Early Access. They had ample opportunities to change this, this is now final.