I would wish back the system from the first game. They influenced only the change to hit not the damage from the regarding weapon type, which held damage numbers far more unter control.
This is what happens when the game has to balance your progression based on how often you update your gear and you must have either 5 thievery or 5 lucky charm.
I find it hilarious how they hide some gold hoarding NPC though. Some random fisherman in town with no role and no trader tag has 25k on him at level 16. I will shoot a kid if a random kid playing with a friend also has 25k on him.
Now I wish they had given the beggar Trader-gold restock too just to see the beggar has huge pile of cash on him from just begging.