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Joined: May 2017
Location: Europe (GMT+1)
enthusiast
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Joined: May 2017
Location: Europe (GMT+1)
Originally Posted by Uhuru NUru
Originally Posted by Redunzgofasta
Originally Posted by Uhuru NUru

Steam Workhop is a walled garden I'm excluded from.

No you're not.
You chose not to enter.

No I just bought the game on GOG.
Rightly expecting to get the same services, as buying it anywhere else.
I'm quite willing to raid that garden to get a mod, but I'm excluded from doing so, for no good reason.
No reason Larian should have excluded GOG owners from accessing the Workshop.
If they have no control over that access, then they should never have integrated the workshop at all.

Stop being a Steam shill, the Workshop was designed from the start, to lock mods into Steam, and make it just such a walled gardwn.
That isn't giving users a choice, it's creating exclusive mod content.

That's why the Skyrim community rejected it on mass, and what made the Nexus the huge modding site it is today.
That was a Steam Exclusive, and still is, but it failed to fool the existing TES modding community.
We saw it for what it was the first failed attempt to start paid mods.
Just look at what your download button is called.
"SUBSCRIBE", all subcriptions cost money, and that is a conditioning measure.
If the Skyrim community had flocked to that walled garden, they'd have had no choice, but to accept paid mods as well.

The essential requirement of open modding, is full user access to all game, and user content.
Using Steam Workshop is accepting a restricted form of modding.
One limited in what, type of mods allowed, and where they can go.
That goes against the entire principles of what moddings about.
This applies to games only on Steam, like Skyrim, just as much as ones also sold on GOG. like DOS2.

However it's made even worse when a section of owners is excluded from even accessing the Workshop.
I'll never use the Workshop for any game, but I'm quite willing to get mods hosted only on the Workshop.
As I already do for games like Skyrim.
It's still a Walled Garden, even for Skyrim, but I have way in. and out again.
A quick raid for the mods files, and I GTFO, but I can't even do that for DOS2.

You chose to join the other "club"
Guess D:OS2 on steam has a better bouncer than you used to.
I am sort off getting fed up with gog users demanding stuff without ever saying "please" and sneak in by the backdoor of the club they voluntarily chose not to join and seam to strongly dislike.

Oh, and about modding. The modder has the right to share, or not share with anybody. There is no such thing as having the right to use a specific mod.


My GM Add-ons on Steam.
Joined: Sep 2017
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stranger
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[quote=Redunzgofasta]
You chose to join the other "club"
Guess D:OS2 on steam has a better bouncer than you used to.
I am sort off getting fed up with gog users demanding stuff without ever saying "please" and sneak in by the backdoor of the club they voluntarily chose not to join and seam to strongly dislike.

Oh, and about modding. The modder has the right to share, or not share with anybody. There is no such thing as having the right to use a specific mod. [/quote]

If you are so fed up about GOG Users then you probably should not have entered this thread. I don't know what the problem is, but we still haven't received a functional version of the editor. The question why we are not allowed to download the Tools through Steam is valid as plenty other games already do so.

Joined: Aug 2016
apprentice
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Since story scripting doesn't seem to work anymore if the game is updated but the editor is not, I wonder if there is a timeline for when we can expect the editor update to go live on GoG?

Joined: Mar 2016
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Afaik the updated editor and editor data has been submitted to GOG at the same time as it was submitted to Steam. So it will be up when GOG updates (even with Galaxy we can only directly push game updates I believe, and not updates for add-ons like the editor).

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