Recipes are simple. It's [Elemental Skillbook] + [Non-Elemental Skillbook]. Elemental is Earth/Air/Fire/Water of course. Non-Elemental is everything else. That gives 24 combinations of regular skills.
If either of the skillbooks is a Source skill, the resulting output will be a different skill which is a Source skill. That gives an ADDITIONAL 24 combinations of Source skills.
Crafted books require 1 point in BOTH schools to use, Source books require 2 points into both.
Here are the Normal crafted skills:
Fire plus ??? gives...- Warfare = Sparking Swings - Melee attack, bounces fire to nearby enemies
- Scoundrel = Sabotage - Detonates grenades and arrows in enemy inventory.
- Huntsman = Explosive Trap - Plant a trap which takes a turn to set up and detonates when someone gets close.
- Necromancy = Corpse Explosion - Make bodies go boom.
- Summoning = Fire Infusion - Transform your Incarnate to a different infusion.
- Polymorph = Bleed Fire - Target bleeds fire when damaged.
Earth plus ??? gives...- Warfare = Oily Carapace - Absorb Oil surfaces from around you and transform it to Physical Armor
- Scoundrel = Venom Coating - Coat one of your equipped weapons in poison for one turn. (probably not that useful and it doesn't even coat both when dual-wielding.)
- Huntsman = Throw Dust - Blind enemies.
- Necromancy = Corrosive Touch - Set acid status on enemies at touch range. DOES NOT EXIST CURRENTLY. Instead, trying to craft this produces the Source skill Corrosive Spray.
- Summoning = Poison Infusion - Transform your Incarnate to a different infusion.
- Polymorph = Turn to Oil - Turn Water and Blood surfaces to oil, remove Stunned and Shocked.
Air plus ??? gives...- Warfare = Breathing Bubble - Immune to effects from clouds.
- Scoundrel = Smoke Cover - Create a cloud around the caster, hiding them from vision and blocking sight.
- Huntsman = Erratic Wisp - Target teleports to a random nearby location after taking damage. (Probably use this only on allies.)
- Necromancy = Vaccuum Touch - Inflict Suffocation status on target. (Drains magic armor)
- Summoning = Air Infusion - Transform your Incarnate to a different infusion.
- Polymorph = Vaporize - Turn all ground surfaces to clouds. Does not work on blessed, cursed or lava surfaces.
Water plus ??? gives...- Warfare = Cleanse Wounds - Heal, cure statuses and leave a puddle of water at your feet.
- Scoundrel = Vampiric Hunger - Attacks on the target life steal 100% of damage done.
- Huntsman = Cryotherapy - Consume Frozen surfaces around you and convert them to Magic armor.
- Necromancy = Blood Rain - Puts out fires, makes blood puddles, sets bleeding on enemies with no Phys. Armor.
- Summoning = Water Infusion - Transform your Incarnate to a different infusion.
- Polymorph = Healing Tears - Three Tears circle the caster healing allies who are in melee range.