I don't understand the math of both of you.
Basic crit damage is 150% of base damage. If you have a crit chance of 1 in 3 (33 %), then with three hits of a 100 damage weapon you had a damage of 100 + 100 + 150 = 350. You had 300 damage without crit and 450 damage without crit with half the base damage added.
So rising crit chance to 30% is not the equivalent to 150% base damage. And I don't see a 2,5 damage multiplier anywhere.
Crit chance becomes much more intriguing with critical damage increase, like for two-handers.
Edit: TsunAmik's post came parallel to mine. To take it into account, with 250% crit damage, a 33% crit chance would be the same as an increase to 150% base damage. Or?
Last edited by geala; 20/09/17 07:16 AM.