I referred to Akka's post, talking about multiplying your damage with 2,5.
Ellazard's post :
1% Crit chance seems weak but so is 5% base damage.
but when it becomes 30% crit chance, it's as strong as 150% base damage.It compares 1 % crit to 5 % base damage, and then expand on saying that 30 % crit is equivalent to 150 % base damage.
So it's a GAIN of 30 % crit/150 % base damage. A gain of 150 % base damage means doing 250 % base damage, hence multiplying damage by 2,5.
When you start abusing multi-hit attacks like Arrow storm every fight, the extra crit chace goes a long way.
Still don't see how 1/3 chance to do 150 % damage can be in any way, shape or form superior to simply doing 250 % damage.
Unless there is some very specific effect for a critical strike, the first is about 115 % of base damage, the other is doing 250 % of regular damage.
So : wut ?