Originally Posted by Luckmann
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The turn order is, for whatever asinine reason, distributed evenly between allies and opponents, making Initiative completely and utterly meaningless, to the point where it's essentially a dead mechanic and might just as well be removed.
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The reason is a fair distribution of possibilities to take part in the combat.

I saw such an alternating acting order first in the Battletech beta and questioned the silly me-you-me-you system, as I was used to the whole-party-acts-first play of the DOS2 EA. I recognized quickly that it is a much better system however.