Just go back to D:OS for the armor system. The new skill system is making skills less useful and traps less dangerous. What is the point of having a tanker and mage attacking the same enemy when both have separate defenses to break before even dealing damage to health? It basically puts you on the spot to choose all magic attacks or choose all non magic attacks. If the tanker breaks the physical defense what is the point of the mage if it has to start from scratch and break the magic defense? By the time the mage breaks the defense the tanker would have already defeated the enemy. The armor system in D:OS was perfectly fine and all skills were useful. Now it's either all magic or all non-magic. In regards to traps, it's so easy to just walk through fire and poison because magic defense will block it and then restore moments later after you walk out of it...