Ok, I managed to play some of the content after the first act and can’t see how the inflated tactical mode stats would work on some of these fights. Without mentioning any spoilers, it does seem like some battles might drag on to infinity with 50% extra armour and HP etc.

That said, they’ve definitely delivered on the ‘classic’ experience IMO. Will do a little review at the very end, but the level of effort put into this is distracting to say the least. Seems a bit churlish to complain about the lacklustre tactician mode after you experience the rest of it – but the initial impression of tactician mode is that it’s a rushed job compared to the previous game.

I think they’ve outdone themselves with the rest, though. Witcher 3 level of perfectionism – there’ll be many good things to note at the end.

I’d settle for smarter AI, with new abilities for tactician mode. But no inflated stats. Maybe some randomness if it can be done.

Some quick things I’ve noted:

1) Screen going black occasionally at the end of a combat turn
2) The super incarnate seems a tad overpowered – he’s easily the best team mate when summoned, and I reckon 4 summoners with 4 of these lads would be fairly unstoppable (maybe only 1 super can be summoned, and the rest are left with ordinary summons, and a 15% reduction in the super's overall stats and damage output regardless)
3) The shield throw is a bit overpowered compared to other abilities too – maybe just a slight reduction in its range)
4) Barrels and whatnot on the post-Fort Joy stages seem to give the same measly amount of gold as barrels on the early stages (bar a few exceptions). Constantly broke, unless I'm selling loot
5) Economy is a bit unbalanced mid-game, as I seem to be constantly lacking in any gear my own level and don’t have enough to buy anything but the odd skill book now and then

You’d probably need an IQ of 180 to balance all the variables in this now. Best of luck with it.