it would be nice if physical DD could get some mechanics to convert their phys damage to magical. Something like "let_the_sword_be_cold_as_ice(hot_as_fire)" buff from mage, so mages wouldn't stand still and do nothing in fights where enemy magical armor is too high. And it would be nice if mages had additional phys armor damage at their spells, so their CC-constituent still wouldn't pass until magical armor is here but they (mages) would be useful in battles with tough phys armor enemies and add more sense that enemy SHOULD get some physical damage from spell projectile (ball of fire\falling rock\ice lump\burn from electric bolt).
Now the game is forcing us to concentrate on only mages or only physical party for maximum effectiveness, what is not good for the game that claims total freedom. Thats the main problem of this system - mixed parties is not so effective as pure. That is artificial limitations and imbalance.
Last edited by Sergey Butsenov; 20/09/17 02:22 PM.